Base Class: Warlock
You made a pact with creatures of balance, your job is to make sure things pass at the time they were intended to. To do so your are imbued with the powers of the grave
Expanded Spell List
The Grave lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You also gain the cantrip spare the dying
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Grave Sender
Starting at 1st level, You can use your bonus action to make a melee weapon attack against a creature.
Additionally you can use as a reaction to make a melee attack at a creature with in 5 ft of you if they target you with an attack, you can use this a number of times equal to your Charisma (minimum of once) modifier per long rest.
Soul Collector
Starting at 6th level, you gain the natural ability to see lost souls. These lost souls can be collected by your spell casting focus. You can hold up to 3 at a time, as an action you can do a ritual to send them to rest. Doing so heals you and any ally with in 10 ft of you 1d6 hit points and grants you 1d4 + your charisma modifier (minimum of +1) number of temporary hit points.
These souls are scattered throughout the world and can be collected and found at the dm's discretion.
A soul is set free after spending 1 week in your possession, after which after 1 week of gaining said soul it is passively put to rest. If you try to have more than three lost souls at a time it instantly send one of the 3 souls you already had to rest and replaces it with the new one.
The Die count Increase at higher levels: 2d6 and 2d4 at 10th level, 3d6 and 3d4 at 14th level, and 4d6 and 4d4 at 18th level.
Grave's Choice
Starting at 10th level, You can as a bonus action choose one creature this creature is now marked for Death. This Mark lasts for 1 minute and the creature who is marked takes 1d12 additional damage from all sources.
You can use this feature once per short or long rest.
Being of the Grave
Starting at 14th level, as an action you can become the embodiment of the grave. For 1 minute you draw in the energy of the Grave into your body. While in this form you gain the following benefits:
- resistance to all damage
- +10 ft of movement speed
- Whenever you drop to zero hit points you can come back up to 1 hit points once
- Whenever you fall into the dying state you are instantly stabilized
- You also radiate a 10ft radius of death, any creature that you choose with in the area acts as if it is marked for death and takes 1d12 extra damage from all sources
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/2/2020 2:12:56 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
11/2/2020 2:16:04 AM
|
0
|
0
|
--
|
Coming Soon
|
Comments