Base Class: Monk
Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Radiant Sun Bolt
Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Searing Arc Strike
At 6th level, you gain the ability to channel your ki into waves of raw power. Immediately after you take the Attack action on your turn, you can spend 2 ki points to deal to release a searing wave of radiant energy in a 15 ft cone as a bonus action. Enemies within the 15 ft cone must make a constitution save against your ki save DC or take 3d6 radiant damage, taking half damage on a success.
You can spend additional ki points to deal additional damage. Each additional ki point you spend increases the damage by 1d6. The maximum number of ki points (2 plus any additional points) that you can spend on this ability equals half your monk level (rounded down).
Searing Sunburst
At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.
Each creature in a 20-foot-radius sphere must succeed on a Constitution saving throw or take 4d6 radiant damage, taking half damage on a success. You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 5, increases the damage by 2d6.
Radiant Beacon
At 17th level, you can spend 7 ki points, as a bonus action, to infuse your soul with the power of the sun for 10 minutes. While active, you gain the following benefits until the duration is reached:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that use your martial arts damage die.
- Whenever you deal damage using your unarmed strikes, a monk weapon or one of your monk abilities, you deal additional damage equal to two rolls of your martial arts damage die.
- You have advantage on Dexterity and Wisdom checks and saving throws.
- You have a flying speed equal to your walking speed.
- You are surrounded by an aura of sunlight that sheds bright light in a 30-ft. radius and dim light for an additional 30 ft. You can suppress or reactivate the aura as a bonus action.
Immediately after the duration is reached, you must pass a DC 10 constitution save or ne stunned for one round. If you are airborne you decend at a rate of 60ft per round until your descent is interrupted.
Comments