Base Class: Druid
The will of the water is your will, you harness it's power for your own and can be either a powerful monster or a healer of all ailments.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
Circle Spells
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Water
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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|
9th |
Arctic
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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|
9th |
Coast
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Desert
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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7th |
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9th |
Forest
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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|
9th |
Grassland
| DRUID LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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7th |
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|
9th |
Mountain
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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7th |
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9th |
Swamp
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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7th |
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|
9th |
Underdark
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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|
7th |
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|
9th |
Natural recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Land's Stride
Starting at 6th level, moving through water terrain has the same speed as your walking speed without any speed modifying items. You can also disrupt any spells on the water within sight such as the shape water spell.
Nature's Ward
When you reach 10th level, you are immune to poison and disease. You also now choose your water specialty
Water Druid of Health
You use the powers of water to heal and help those in need.
Water Druid of the Razor
You become a full damage dealing monster capable of summoning powerful allies or destroying enemies by your self.
Nature's Sanctuary
You can create water from thin air and summon an elemental ally.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/2/2020 4:45:54 PM
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5
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0
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1.1
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Coming Soon
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11/2/2020 4:50:54 PM
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5
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0
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1.1a
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Coming Soon
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11/2/2020 4:53:14 PM
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6
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1
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1.1b
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Coming Soon
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