Base Class: Barbarian
Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of dragons.
Some say this path was born during the Dracorage by mortals tapping into the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared.
As with most Barbarian, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency.
Draconic Ancestry
Starting when you choose this path at 3rd level, once for each use of your rage ability you can use a breath attack that matches your dragon totem. Using a breath attack uses your action for the turn. Your Breath Attack deals 2d8 damage +1d8 every 4 levels. The DC for for the breath weapon is (8+Prof bonus+Con modifier)=DC on a succesful save targets take half damage
Draconic Affinity
Starting from 6th level, when you make an ability check using a Charisma-based skill when interacting with a dragon, or make a Wisdom (Perception or Survival) check to locate a dragon or its lair, you are considered proficient in the relevant skill if you aren't already, and you add double your proficiency bonus to the check, instead of any proficiency bonus you would normally apply.
Dragonhide
Your Unarmored Defense is now 12+Dex+Con=AC.
Dragon Wings
By 14th level, when you enter a rage, massive dragon wings sprout from your back. These wings give you a flight speed equal to you walking speed. Your wings last for 1 minute.
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