Monk
Base Class: Monk

Monks of the Blood Fist are masters of combat they thrive in battle and live to do so. Monks In this path do not follow the standard teachings as other ways of monks do instead they focus on the carnage of battle doing whatever necessary to obtain victory, whether that be blinding the opponent or dodging at in humane speeds. Never missing there mark they destroy the bodies of there opponents.

Blood Rush

Starting when you choose this tradition at 3rd level, you can manipulate your ki to give you a great boost in combat prowess while in this state you have advantage on attack rolls made with an unarmed strike. While in the Blood Rush state you gain the following advantages 

  • As a reaction you are able to raise your armor class equal to your proficiency bonus against one attack ranged or melee.
  • You have advantage on constitution saving throws.
  • Any attacks made as an unarmed strike have advantage.

Disabling Strike

When you hit a target with flurry of blows as part of that attack you can choose one of the effects to the target, the target must then make a constitution saving throw against your Monk save DC or suffer on of the following effects until the end of your next turn.

  • Blindness.
  • deafness.
  • 15ft Movement speed decrease.

Battle Prowess

Living through battle after battle your senses of combat have sharpened your senses to extraordinary heights, you gain the following benefits.

  • You have advantage on initiative rolls.
  • Once on your turn you are able to deal an extra damage die to one attack.
  • For the cost of 2 Ki points you can attack three times with flurry of blows instead of two.

Kings Carnage

Living through countless battles and innumerable victories you have learned how your enemies respond to your unrefined rampage. Channeling your Ki you are able to cause your attacks to deal much more damage than the average punch. When you make an unarmed strike you can choose to spend up to 3 Ki points and you can roll an additional D10 per Ki point spent. You can choose to use this feature before or after the attack roll is made but before the DM says if it hits or misses.

Comments

Posts Quoted:
Reply
Clear All Quotes