Base Class: Fighter
You've trained in the ways of fighting on horseback. Your skills are unmatched and strike fear into your foes.
High Horse
Starting at third level, whenever you are mounted and wielding a melee weapon, with which you are proficient, you gain advantage the first attack you make.
Skilled Rider
Starting at 7th level, due to your skill with your mount, you can get on or off with 5ft of movement. You also gain advantage on dexterity and strength saving throws while mounted. You have advantage on dexterity saves to not fall off your mount.
Opportunistic Strike
You've become proficient at defending your allies. Starting at 10th level, if an enemy is with your melee attack range and attacks an ally, you can make a special reaction to make one melee attack. This cannot be used on your turned. You can make this special reaction a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Winged Fury
Starting at 15th level, your presence strikes fear into your foes. When you kill an enemy, you can attempt to frighten any creatures of your choice with 30ft. They must make a charisma saving throw or be frighten of you for 1 minute. If they succeed the save then they can't be frighten by you for one hour. The DC for the save is 8 + your proficiency bounce + your intimidation modifier.
Fierce Charger
You are an expert at charging enemies. If two enemy's are within 5 ft of each other, in a straight line, you can attempt to strike both of them with one attack. Both creatures most succeed a contested athletics or acrobatics check. If the receptive creature fails it takes the hit, and takes no damage on a save. If both fail, they both get hit. This feature can be used a number of times equal to your constitution modifier (a minimum of once). You regain all expended uses after a long rest
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