Bard
Base Class: Bard

Using painting and sculpting etc instead of musical instruments. 

Life Painting

Starting at 3rd level, you can use your magic to command a creature to stop what its doing and pose for you.

As an action, you can expend one use of your bardic inspiration and choose a creature that you can see within 10 feet of you. The target must succeed on a Wisdom saving throw vs your spall save DC or become magically restrained until the start of your next turn. On each subsequent turn, you can use your action to continue the effect, allowing the creature to make another Wisdom saving throw to end the effect on itself.

Masterpiece

At 6th level, you have learned to create works of art so great, they can affect the minds of those who view them. Once per a week, if you spend 8 hours creating a work using at least 100gp of materials, you can imbue the art with power that will later unleash a magical effect on any creature that sees it. You may only have one masterpiece at a time. 

The power within the art object is nearly undetectable and requires a successful Int (Arcana) check against you spell save DC to be noticed.

Once you verbally present your masterpiece, the magic within is triggered. the masterpiece's magic fills an invisible 60ft radius sphere centered on the masterpiece for 1 hour, after which time the art object is no longer your masterpiece. Each creature in the sphere  that can see the masterpiece is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there. Creatures with an Int score of 4 or less aren't effected.

Lifelike Work

Beginning at 14th level, you've mastered your craft to the point where your paintings and sculptures seem like they could leap to life; because they can! Once per a week, if you spend 8 hours creating a painting using at least 100gp of materials, you can create a construct that serves you. If you paint a portrait, it becomes a painted facsimile. and if you sculpt a statue, it becomes a sculpted facsimile. 

On each of your turns, you can use a bonus action to mentally command the creature you made with this feature if it is within 60ft of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as guard a chamber or doorway. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until it task is complete.

The creature is under your control for 1 week, after which it stops obeying any command you've given to iy and once again becomes its original plain art piece. You can use this same effect again to "touch-up" the creature, at which point its hit points are returned to their full amount and it once again is under control for another week. You may not have more than one creature at a time created by this effect. 

Bonus Proficiencies

When you join the College of Visual Arts at 3rd level, you gain proficiency with Painter's Supplies Artisan Tools

Additional Magical Secrets

At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.

Peerless Skill

Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.

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