Monk
Base Class: Monk

The way of the wild fang was founded by those who had to survive in the wilds with only their wits about them. Through years of being exposed to the wild, a monks ki changes and warps into a more wilder state. Most monks that follow this path can be found in the wild and will most likely find the inner workings of a city loud and uncomforting. They prefer the open freedom that comes with the wild and the challenge of hunting and surviving as nature has initially intended. 

One with Nature

Starting when you choose this tradition you gain access to spells that you may cast using your ki. you unlock more spells as you progress in this class. any spells that can be cast on either yourself or another target can only be cast on self 

level 3 - animal friendship, jump - 2 ki points 

level 6 - animal message,  enhance ability - 3 ki points 

level 11 - plant growth, speak with plants - 4 ki points 

level 17 - dominate beast, freedom of movement - 5 ki points 

Forests' Cant

Beginning at third level you learn to spot when you are in an animals territory as well as comprehend animal sounds and body language. this helps you identify safe places to rest for the night as well as where you could possibly find food or animals to hunt. you can notified of this by hearing birds respond to your whistles or the sound of wolves howling in the distance and so on.

Beast Sense

Upon reaching level 6 you you gain blind sight and can no longer be effected by the condition of blinded as you can compensate with your sense of hearing and smell.

Additionally you advantage when rolling to track and find something, given you have encountered it before.  

Reflex

You have gained cat like reflexes and now can react much faster to danger. At level 11 you gain advantage on initiative roles.

 

Bestial Aspect

At level 17 your limbs and muscles have refined in a way that lets you travers any terrain with ease. You gain the following benefits.

- you gain a climbing speed equal to your walking speed. 

- your jumping distance is doubled and you no longer need a running start to perform a jump.

- you cannot be effected by difficult terrain. 

- you can now deal slashing damage instead of bludgeoning with your unarmed strike. 

Previous Versions

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11/4/2020 6:03:04 AM
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