Barbarian
Base Class: Barbarian

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Metamorphosis

When you choose this path at 3rd level, you start to develop senses akin to that of a supernatural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell as well as any Wisdom (Survival) checks, you begin to fully embrace your lycanthropic ancestry. While raging, you transform into a humanoid-beast hybrid form. You can use equipment, and wear armor in this form, but your speech is hampered slightly due to your rage as much as your differing anatomy. You revert back to normal when you stop raging. While you are transformed, you gain the following features:

Accursed Flaw. Silvered weapons ignore your resistance to bludgeoning, piercing and slashing damage. Damage taken by silvered weapons also lowers your hit point maximum by that same amount. The reduction lasts until you take a short or long rest.

Resilient Hide. While you are affected by the barbarianʼs Unarmored Defense class feature, you gain a bonus to your AC equal to half of your rage damage bonus.

Untamed Strikes. When using an unarmed strike during your attack action, you can make another unarmed strike as a bonus action if your off-hand is free. You donʼt add your ability modifier to the damage of the bonus action attack unless that modifier is negative. Your unarmed strikes deal 1d8 slashing damage. This damage increases to 1d10 at 11th level, and to 1d12 at 18th level.

Supernatural Selection

At 6th level, you can add 10 feet to your long jump and 3 feet to your high jump distances. You are also immune to disease and the poisoned condition. In addition, your hybrid form gains the Unfettered Strikes feature: Unfettered Strikes. Your unarmed strikes, while raging, are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Savage Mastery

Starting at 10th level, you learn to unleash and harness even more of the beast within. Your rage can now last for up to 10 minutes, and your speech is completely normal for the duration. In addition, your hybrid form gains the Bestial Pursuit and Lycanthropic Regeneration features: Bestial Pursuit. While in your hybrid form, you gain an extra 10 feet to your walking speed, when you are not wearing heavy armor. Lycanthropic Regeneration. At the start of each of your turns, while raging, you regain hit points equal to your rage damage bonus + your Constitution modifier (minimum of 1), if you have less than half of your total hit points remaining. If you take damage from a silvered weapon, you cannot regain any hit points from this feature during your next turn.

Bellowing Maw

Starting at 14th level, you are able to fully inhabit your inner predator. Your hybrid form gains the Discordant Howl feature: Discordant Howl. As an action, you can let out a ferocious wall of sound, causing any number of target creatures within 30 feet to be stricken with fear. Any target creatures that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or become frightened of you until the end of your next turn. If they fail their saving throw by 8 or more, they are instead Paralyzed until the end of your next turn. A creature that succeeds on this saving throw is immune to this feature for the next 24 hours.