Base Class: Wizard
This school focuses on blood for spell casting and changing this reality using blood. Focusing on using your blood to improve your fighting and destroy others
blood magic
You can use your blood to cast wizard spells, rather than using spell slots you can cast a spell by dealing magical damage to yourself by focusing and poping a blood vessel in your head dealing 1d6 slashing damage per spell level. if the damage makes you hit 0hp, go unconscious, or die you cast the spell first
blood sight
your blood gives you a view into the future allowing you to add intelligence to initiative modifier roles.
solid determination
you are so used to damage you no longer need to make concentration checks when being hit by slashing, piercing and bludgeoning damage. you also get advantage on all concentration checks
regenerative blood
you lose so much blood your body has learnt how to replace it quickly, therefore, you get advantage on your first death saving throw and when you are below half health you regain 1d6 + Intelligence modifier at the end of each of your turns unless you are on 0hp
blood mastery
you can cast one level one hemocraft spell once per long rest without using a spell slot or using your own blood. when you see someone die of slashing or piercing damage you can as a reaction heal half of the damage dealt on the final strike on that creature. this only works if the creature has blood in there body
Comments