Base Class: Wizard
Going into this school, a wizard can bend time to gain an upper hand.
Time Points
You have a pool of time points that are determined by your level. You get two points at level two, three at level six, four at level eight, five at level ten, six at level 14, and seven at level 18. Because you meddle with time, you can choose to inflict a level of exhaustion on yourself and gain up to two time points up to your maximum, or spend two time points to reduce a level.
Rewind
Beginning at 2nd level, you may use a reaction and spend a time point to reroll a DEX or CHA ability check or saving throw.
Chronal Renewal
You may spend one point to restore 4d6 + INT modifier hit points to a creature.
Temporal Eradication
Select a creature that you can see. Spend two time points to attempt to eradicate the creature from the current timeline. The creature makes a CON saving throw against your spell save DC. It takes 10d6 damage on a failed save, or half as much on a successful one. If a creature dies from this attack, it simply vanishes and leaves no remains or items (except magical items). If it is not dead, it then must make a WIS saving throw after its mind-melting experience with multiple timelines against your spell save DC. Upon failure, it is stunned for a round.
You can use this once per long rest.
Reverse Timeline
You have become powerful enough to undo a major action. By spending four time points, you can cause any encounter to reverse itself by a small time frame. Instantly after doing so, you suffer 1d4 levels of exhaustion.
You can only cast this once per day.
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Posted Apr 7, 2019Oh yeah, I forgot to mention it on the description of this class, but using Chronal Renewal will cause a level of exhaustion.