Paladin
Base Class: Paladin

you walk the line between the dark and light to protect what you hold dear. you train in using both sides even if you become hated for it.

shadow the dark fears
Others may be unnerved by the darkness. You learned long ago that, if you know how to use it, darkness can be your greatest ally in hunting the hunters.

Deeds done in the dark
Peace is more valuable than honesty and fame. Recognition of your triumphs only matters when it comes to keeping people safe.

Protector at light's edge.
Even when your power alone will not protect them, you will lead people to a beacon of hope and help defend them along the journey.

channel divinity Shadow Snare

 As a bonus action, you can turn the area around you into a maelstrom of writhing shadows. Each creature of your choice that you can see within 10 feet must succeed on a Strength saving throw. On a failure, the affected creature is pulled towards 10 feet you in a straight line, and their speed is 0 until the end of their next turn.

channel divinity: dancing shadows

as a bonus action the area around a creature shifts in light making shadows dance in places they shouldn't.
attacks in that creature have disadvantage tell the start of your next turn. 

aura of shifting shadows

starting at 7th level you admit an aura that allow creatures and shadows to displace easily.
creatures in your aura can spend there bonus action  to switch places with a willing creature in the aura.
the aura can reach out 10 feet and grows to 30ft at level 18.

wrath of the shadows

when you divine smite you can choose to not expend the spell slot. if you do you take necrotic damage equal to half the damage of the smite. this damage can not be reduced or prevented.

strength from both sides

when you use your divine smite you can choose to do necrotic damage instead of radient

form between light and dark

at level 20 you can become the embodiment of the fury in the shadows.
once pre long rest you can spend your bonus action to take on form of swirling shadows for a minute.
in this form you gain
-immunity to necrotic damage
-creatures don't have to be willing for you to change places with your aura of shifting shadows
-you can see in magical and nonmagical darkness as bright light
-when you deal necrotic damage you gain temporary hitpoints equal to half the damage 

oath spells

you gain the fallowing oathspells
1st hex, fairy fire
2nd shadow blade, flaming sphere
3rd hunger if hadar, mass healing words
4th shadow of moil, slickening radiance
5th steal wind strike , wall of light

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