Base Class: Warlock
Using your great charm and wit as a Warlock you have made a pact with not one, but several patrons, all vying for your attention like ravenous fanatics. They all provide you with a little bit of their own power, and crowd fund your own. They are all ready to come to your aid, if you keep them entertained enough.
Crowdfunded Magic
At 1 level you gain the ability to crowd source some extra power for your magic. When casting any non-cantrip spell you must make a Charisma Check of DC 10. If you meet the DC, the spell goes off as normal. If you surpass the DC by 5 (rolling a total of 15-19), damage spells gain 1 extra dice and spells with a save gain +3 to the DC. If you surpass the DC by (rolling a total of 20-24), damage spells gain 2 extra dice and spells with a save gain +5 to the DC. If you surpass the DC by 15 (rolling a total of 25+) or more, damage spells gain 3 extra dice and spells with a save gain +10 to the DC. If the DC is not met the spell is not fully funded, damage spells lose a damage dice (-1 dice) and spells with a save give the target advantage to the save.
Witch Chat
At 6 level your loyal followers contribute to your abilities and help you achieve your goals. You can roll a 1d6 and add the number rolled to one ability check of your choice, it can be used before or after making the ability check. This ability can be used a number of times equal to your Charisma Modifier. All uses are regained upon taking a long rest. The die increases to 1d8 at 10 level and 1d10 at 14 level
Tier 3 Subscription
At 10 level you have attracted the attention of more powerful backers who see fit to bestow upon you a special gift and a resistance. The gift can be used a number of times equal to your Proficiency Modifier every long rest, the resistance is permanent. Roll a 1d6 or Choose one from the table below.
Archfey
You gain advantage on Charming another creature through spells. You also gain resistance to Charm (advantage on saves against Charm), if you are already resistant you gain immunity.
Celestial
You gain the ability to heal yourself and others by touching them by a number of points equal to your Warlock level + your Charisma Modifier as a bonus action. You also gain resistance to Radiant damage, if you are already resistant you gain immunity.
Fiend
You gain the ability to change the elemental damage of your spells to Fire. You also gain resistance to Fire damage, if you are already resistant you gain immunity.
Great Old One
You gain the ability to Scry on people more easily by giving them disadvantage on their save against it. You also gain resistance to Psychic damage, if you are already resistant you gain immunity.
Undead
You gain the ability to absorb opponents’ HP, you can heal half the damage you deal on an attack. You also gain resistance to Necrotic damage, if you are already resistant you gain immunity.
Underdark
You gain the ability to activate Darkvision for an additional 60 feet for an hour. You also gain resistance to Poison, if you are already resistant you gain immunity.
Summon the Subscribers
At 14 level you have gained the undying favor of each of your patrons. As an action you can summon a swarm of your patrons for 3 Rounds on any unoccupied space within 60 ft that you can see. They are able to make an attack against one creature you command them to as a free action each turn. The swarm takes its turn on your turn. You can use this ability a number of times equal to your Charisma Modifier. All uses are regained upon taking a long rest. No more than one (1) swarm can exist at a time. You can find the stat block for the swarm here
Previous Versions
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11/6/2020 6:28:16 AM
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9
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6.0
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11/8/2020 6:29:15 PM
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47
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3
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6.0
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Coming Soon
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Posted Feb 11, 2025Any chance of updating this to the new edition?
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Posted Mar 31, 2021What an incredibly ridiculous HB Patron,
I love it.
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Posted Jan 22, 2021I feel like witch chat should be more powerful relevant to the amount of creatures nearby you with a positive opinion of you. For example, if you are completely alone, it just doesn't work. With 1 chat, then you get the die, which increases to 2 dice with 2 chats, 3 with 4 chats, 4 with 8 chats, and continual exponential increase.
Oh, and maybe some sort of telepathy to talk to the chats collectively.