Cleric
Base Class: Cleric

Clerics of the Symbiosis Domain practice nature based healing magic, oriented from microbial symbionts living within their cells. They may align with a healing, life or nature deity or alternatively worship no deity and follow a universal belief of connectivity between all living things. Symbiosis Domain clerics will choose life over death, discriminate no living thing and are known for their strong connection with nature, plants, microbial organisms and science. Some prominent practitioners of the domain are also known for their Alchemy and Herbalism prowess.

Domain Spells

Your symbiotic link to microorganisms within your cells grants you access to certain spells.

At 1st level, you learn a more restrictive version of the druid's Druidcraft cantrip. You can instantly grow / bloom minor plants (e.g. seeds / buds / vines / moss) within touch of you or your held equipment. Moreover, at 1st, 3rd, 5th, 7th, and 9th level you gain access to some additional spells. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

  • Level 1: Entangle, Speak with Animal
  • Level 3: Barkskin, Spike Growth
  • Level 5: Speak with Plants, Plant Growth
  • Level 7: Grasping vine, Guardian of Nature
  • Level 9: Awaken, Tree Stride

Bonus Proficiency

At 1st level, you gain the Nature proficiency.

Symbiogenesis

At 1st level, your symbiosis enhances your healing within a 30 foot radius sphere around you. Whenever you use a spell of 1st level or higher to restore hit points to a creature within your sphere, the creature regains additional hit points equal to 2 + the spell's level.

Channel Divinity: Symbiotic Bloom

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you evoke symbiotic healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within your 30 foot radius of symbiotic sphere, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Corrosive Aura

At 6th level, your symbiotic sphere gains the ability to apply acidic damage to enemies that are in contact distance from you. When a creature you can see moves into a space within your reach or starts its turn there, you can use your reaction to deal 1d6 acid damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The acidic damage increases to 1d8 at 10th level, and 1d10 at 14th level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with acidic damage through your symbiotic sphere. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acidic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Enhanced Symbiogenesis

At 17th level, within your 30 foot radius symbiosis sphere, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

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