Base Class: Monk
Some monasteries teach their students the secrets of arcane magic. Students at these monasteries learn to create magical energy from their Ki, changing the world around them in drastic ways. They have minor spellcasting abilities that they pair with their martial arts prowess to become a force of destruction on the battlefield.
Spellcasting
When you reach 3rd level, you learn some spells to enhance your combat capability. Wisdom is your spellcasting ability for these spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Way of the Arcanist Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell magic missile and have a 1st-level and a 2nd-level spell slot available, you can cast magic missile using either slot.
Spells Known of 1st-Level or Higher
You know three 1st-level sorcerer spells of your choice, one of which you must choose from the abjuration and transmutation spells on the sorcerer spell list.
The Spells Known column of the Way of the Arcanist Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an abjuration or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or transmutation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Soul Casting
You can use your bonus action to turn Ki into spell slots or spell slots into Ki. You can use this feature a number of times equal to your wisdom modifier plus half of your monk level before you must finish a long rest to use it again. When you create more Ki or spell slots than your maximum would normally allow, the amount of Ki and spell slots resets when you finish a short or long rest.
Creating Spell Slots
You can use your bonus action to create a spell slot of up to 3rd level. Creating a spell slot consumes Ki equal to 1 + the level of the spell created
Creating Ki
You can use your bonus action to expend a gain Ki by expending a spell slot. When you do this, you gain Ki equal to 1 + the level of the expended spell slot
Spellcasting Ability
Wisdom is your spellcasting ability for your sorcerer spells, since you learn your spells through mindfulness and meditation. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Way of the Arcanist Spellcasting
|
MOnk Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Spell Strike
Starting at 6th level, you have learned to use spells and unarmed strikes in quick succession. When you use your action to cast a spell, you can make one unarmed strike as a bonus action on that turn.
Quick Mage
At 11th level, you can use your reaction to move up to your speed when you cast a spell of 1st level or higher. You can move before or after the spell is cast, and this movement doesn't provoke opportunity attacks.
Spell Reflector
At 17th level, you gain the ability to magically reflect a spell. Whenever a creature within 60 feet of you casts a spell that directly affects you, you can use your reaction to spend Ki points equal to 4 + the level of the spell to force it to make a Charisma saving throw. On a failed save, the spell is reflected. When you reflect a spell, you can choose a creature (if it only affects a single creature, like charm person) or a point in space (if it affects an area, like fireball). The target creature or point must be within 60 feet of you. If the reflected spell affected you with only part of the spell, such as call lightning or magic missile, you can only reflect the part that affected you. If the spell you reflect has a range of self but still directly affected you, such as burning hands, you become the caster for all purposes of the spell.
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