Base Class: Warlock
This Subclasses Feature focus at dimlight and Darkness bonuses it is more geared to wards melee caster but can be used in anyway you want feedback on the Power Lv of it would be creat. Ps sry for my English and the expenden Spelllist need some changes i know
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Shield of Shadows
When you are in dimlight or darkness, you can gain Charisma+Classlevel temp HP as an reaction egal number to your Proficieny bonus.
And you gain Ac bonus of 1 until the end of your Round. The Ac bonus increaces to 2 at 5lv, 3 at 11lv, and 4 at 16lv in this class.
Get Back on short or long Rest
Shadow Pressenc
While in dimlight or darkness the Pressenc of the Spirit cause Frightining in your area. You can activate the State of this Pressenc with an Bonus Action a Number of times egeaul to your Proficinty Bonus regaining them on y short or long Rest. Any creatur that ends its turn near 10 feet of you must make a wisdom savingthrow or take 1d4 Psychic damage, if a creatur takes 1/4 of its remaining Hp as Psychic Damage this way it is Frightened of you.
The damage increases to 1d6 at 11lv, 1d8 at 16lv
Spell Shadow
Starting at 10th level, your Spirit mirrows your Spell with a darkend form. When you hit a Singel target Spell you can chose a another creatur with in 10 feet that takes 1/4 Damage of the Spell as Psychic damage. Is the targetet creatur in dimlight or Darknese it takes the damage as well. This damage counts as damage from Shadow Pressenc. This Featur can be use once regaining it on a short or long Rest
Hurl Through Hell
Starting at 14th level, you fuse with the shadow Spirit. You gain resitance to bludgeoning,piercing,slashing damage as well as one other of your chose (exept radiant) while standing in dimlight or Darkness. You can also teleport to any unoccupied space with in 120 feet in dimlight or Darkness using all of your movement for this Round
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