Base Class: Paladin
Paladins of the Grim Hunt are individuals who dedicate themselves to destroying the greatest monsters and abominations who stalk the land. They are great hunters who fight their quarry as equals with tough hide and powerful weapons.
Tenets of the Grim Hunt
Kill the monster: Destroy that which would rule the land with tooth and claw and spell.
Burn the witch: End the mortals who betray their kind for the power of their horrid masters.
Channel Divinity
When you take this oath at 3rd level you gain the following two channel divinity options.
Slayer's Smite: You can use your channel divinity to deliver an earth shattering blow. whenever you hit a creature with a melee attack you may use your channel divinity to use your divine smite feature without using a spell slot. the level of the smite equals your highest level spell slot plus one and there is no limit to the number of d8's that may be rolled for damage.
or
Wind-Backed Chase: you can use your channel divinity to grant you the speed of the wind in order to chase your target. Choose any number of creatures within 30ft of you, for the next minute you and your chosen creatures have their speed increased by 10ft.
Slayer's Smite
Slayer's Smite: You can use your channel divinity to deliver an earth shattering blow. whenever you hit a creature with a melee attack you may use your channel divinity to use your divine smite feature without using a spell slot. the level of the smite equals your highest level spell slot plus one and there is no limit to the number of d8's that may be rolled for damage.
Wind-Backed Chase
Wind-Backed Chase: you can use your channel divinity to grant you the speed of the wind in order to chase your target. Choose any number of creatures within 30ft of you, for the next minute you and your chosen creatures have their speed increased by 10ft.
Beacon of safety
Beginning at 7th level, your magic gives you and your allies safety from the effects of the abhorrent. you and friendly creatures within 10ft of you gain a bonus to all saving throws equal to your charisma modifier. At level 18 the range of this aura increases to 30ft.
Steel Hide
Starting at 15th level, if you are dealt damage by an attack or spell made by a hostile creature, you may use your reaction to reduce the damage dealt by an amount equal to your paladin level.
Chosen Slayer
at 20th level, You can spend an action to become your own kind of monster. you gain the following the benefits for 1 minute, you and all your equipment become large and you treat your total strength score as 26.
You cant be paralized, stunned or charmed.
You can grapple creatures that are two size categories bigger than you.
Once you use this feature, you can't use it again until you take a long rest.
Comments