Base Class: Warlock
There are many powerful nobles throughout the realms. Tyrants and conquerors, Kings and Archons. Regardless of what they are called, they are powerful, some even strong enough to empower their servants. Those who swear fealty to a lord are granted mystic powers that associate with them. The pact between lord and servant is one of servitude and protection, and those who share this pact are said to protect and aid these lords. You may be a soldier or guard to the lord, or perhaps a loyal advisor, regardless you are a servant of said lord.
Expanded Spell List
The Throne lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Throne Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, Cure Wounds |
| 2nd | Protection from Poison, Warding Bond |
| 3rd | Haste, Revivify |
| 4th | Death Ward, Resilient Sphere |
| 5th | Greater Restoration, Wall of Force |
Warp Strike
Starting at 1st level, you gain the ability to quickly rush into danger. Once per short rest, whenever you hit a target with a ranged weapon or spell attack, you can teleport to an unoccupied space within 5 feet of the target. If you do this, you may additionally make one weapon attack or cast a cantrip on the target as a bonus action. This bonus action attack is made at advantage. You gain one additional use of this feature at 10th level.
Trained Killer
At 1st level, you acquire the training necessary to effectively protect those you swore to. You gain proficiency with medium armor, shields, and martial weapons. Additionally, you gain proficiency in acrobatics and stealth.
King's Shield
Starting at 6th level, you can protect those around you with magical barriers. When an ally within 30 feet of you that you can see is attacked, you can use your reaction to teleport instantly to them and protect them. You then appear in an unoccupied space within 5 feet of your chosen ally. When you do this, choose one of the following effects to happen.
- You give the target a +5 bonus to it's AC
- You give the target a +2 bonus to it's saving throw
These effects last until the start of your next turn, or until either of you move more than 5 feet away from each other. You can use this ability a number of times per long rest equal to your charisma modifier.
Improved Reflexes
At 10th level, you have learned to be much faster to react than the ordinary man. You gain advantage on initiative rolls. Additionally, you may take 2 reactions per round, rather than one. In order to do this, the reactions used must be different.
Aegis
Starting at 14th level, you become an iron wall for your sovereign. Whenever you use your King's shield ability, you also gain the benefit chosen. Additionally, you and your protected target gain temporary HP equal to your charisma modifier.
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