Fighter
Base Class: Fighter

The Wojciech is a fighter of fierce determination who draws deeply from an indomitable will to ferociously vanquish their enemies or die trying.  The Wojciech is a relentless fighter that will stop at nothing to get to the target of their fury.  The Wojciech is commonly found far from cities, defending rustic settlements in their fight against the surrounding landscape and threats to their way of life.

Relentless Warrior

Starting at 3rd level, your intensity in battle can be focused on a foe which helps you strike true. As a bonus action, you designate one creature within 60 feet of you as the target of this feature. When you do so, you gain advantage on melee weapon attack rolls against that creature. On subsequent turns, you can spend your bonus action to continue this effect. If the target of this feature dies, or a bonus action on a subsequent turn is not spent maintaining this feature, the effect ends.

Once you use this feature, you can’t use it again until you finish a short or long rest. Starting at 15th level, you can use it twice before a rest.

Fierce Visage

When you reach 3rd level, you gain proficiency in the Intimidation skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.

Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Strength modifier. You receive this benefit regardless of the skill proficiency you gain from this feature.

Starting at 10th level, your fierceness also causes you to gain proficiency in Charisma saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice).

Survivalist

At 7th level, you gain one of the following features of your choice:

      Expert Survivalist. You become proficient in your choice of one of the following skills: Animal Handling, Athletics, Nature, or Survival. Your proficiency bonus is doubled for any ability check that uses the chosen skill.

      Land Strider. Moving through non-magical difficult terrain costs you no extra movement. You can also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

      Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

      Whirlwind Attack. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Expert Survivalist

    Expert Survivalist. You become proficient in your choice of one of the following skills: Animal Handling, Athletics, Nature, or Survival. Your proficiency bonus is doubled for any ability check that uses the chosen skill.

Land Strider

 Land Strider. Moving through non-magical difficult terrain costs you no extra movement. You can also pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Multi-attack Defense

Multi-attack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Whirlwind Attack

Whirlwind Attack. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Warpath of the Relentless

Starting at 10th level, your focus on an enemy is nearly unstoppable, even in the face of a horde that opposes you. On your turn, opportunity attacks are made against you with disadvantage if you are moving closer to the target of your Relentless Warrior feature. You must end this move closer to that target than you started.

Also as a part of this move, you are immune to any abilities that would stop you from moving closer to the target of your Relentless Warrior feature (such as from the Sentinel feat).

Fierce Visage part II

Starting at 10th level, your fierceness also causes you to gain proficiency in Charisma saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice).

Devastating Blow

Starting at 15th level, you learn to trade accuracy for a devastating blow. If you take the Attack action on your turn and have advantage on a melee weapon attack roll, you can forgo the advantage to give your target vulnerability to your weapon’s damage type for that attack. You can use this feature a number of times equal to your Charisma modifier (minimum of once).

You regain all expended uses of this ability after you have finished a long rest.

Wrath of the Relentless

Starting at 18th level, your relentless spirit can help you to wade through the tides of battle. If the target of your Relentless Warrior feature dies, you can use a Bonus Action to designate a different creature within 60 feet of you to become the new target of that feature. 

You can transfer the effects of your Relentless Warrior feature in this way a number of times equal to your Charisma modifier (minimum of once).

You regain all expended uses of this ability after you have finished a long rest.

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