Base Class: Rogue
Ninjas are trained masters of stealth and death. Trained in the hidden temples of Gakezan, the ninjas of Er'nakal either find their way there by chance or by being recruited by the masters of Gakezan.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the alchemist supplies, poisoner's kit, katana, longbow, and wakizashi.
Way of the Shadow
Your footsteps no longer create any noise. Additionally, ninjas gain advantage on Stealth checks when they are in shadows or if it is night time.
Masters of Shugi
Ninjas are trained to create vital equipment on the fly. As an action, the ninja may attempt to craft gear from the list below. To create the equipment, the Ninja must succeed on a DC 10 Intellect check. When the ninja goes to use the gear, they must roll a D20. On the roll of a 1 or a 2, the gear malfunctions and does not work. The gear created also costs ¼ of what is listed on the purchasing tables.
- Alchemist Fire
- Acid
- Antitoxin
- Bomb
- Grenade, smoke
- Poison, Basic
Jinkosu Step
Starting at level 13, ninjas no longer move at half speed while stealthing. Additionally, ninjas do not break stealth while climbing or jumping.
Shinigami
Once per turn, if the ninja scores a critical hit or lands a killing blow, they may immediately move up to their full movement speed and make an additional attack. Additionally, you score a critical hit on the roll of a 19 or 20.
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