Base Class: Rogue
Years of wandering through cities has lead to ample exposure to the various con artists, petty thieves, and a variety of arcane illusionists. Through this connection and studying, to some degree, some find themselves picking up the arts of the trade. Whether they do so through self teaching or through a master of sorts is up to them but they seem to acquire the skills regardless. As newly forming masters of misdirection and illusion, these rogues of society find themselves often seen as outcasts where they have to deceive their way to some form of successful life. Taking on the guise of a duke, lifting valuables while playing cards, stealing and leaving illusions until they pawn the items lifted; those who find themselves leading this way of life often leave no stone unturned and no enemy focused, but that's what makes them thief's above all the rest.
Misdirection
Starting at 3rd level, three times per long rest you can use an action to misdirect your opponent. Through this action, you throw an object no bigger than a dagger in one direction to distract your enemy. If distracted, determined by deception check against their passive perception, you can utilize your other hand to make a ranged or melee attack throw with advantage and it will count as sneak attack. Alternatively you can instead make a sleight of hand check against them, with advantage, to steal something of their person.
Illusionist's Blessing
At 3rd level, Illusion becomes second nature to you and illusion based magic beings to mix with your craft. Four times per short rest you can use an action to cast one of the following spells; minor illusion, disguise self, silent image, mirror image, or silence.
Stage Exit
Your budding mastery of performative theft has left you with a necessary means to exit a situation at a moments notice. As you reach 9th level, you can use your deceptive abilities to distract an enemy and using the moment of their distraction as an escape plan. This distraction can come in the form of a feigned attack, thrown item or weapon, or a simple scream of deception and results in a moment that allows you to both disengage and hide from the distracted enemy. For your distraction to be successful, you must roll a deception check, with advantage, against their passive perception. You can use ability three times per long rest.
Phantom Image
By 13th level, you have mastered the art of weaving illusion spells with your craft. Three times per long rest, you can use a reaction to create an afterimage of yourself to take the damage that you would of and make a disengage to distance yourself from a foe.
Illusionist's Charade
When you reach 17th level, you have become adept at disguising your intent as well as your hands giving you advantage on all deception, persuasion, and sleight of hand checks. In addition to that, you have begun to truly master the weaving of arcane illusion with your craft allowing you access to four more uses of Illusionist's blessing as well as the following spells; hallucinatory terrain, mislead, programmed illusion, and project image.
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