Base Class: Cleric
Creativity is one of the most versatile domain known to anyone, and it is one that is open to any cleric because almost everyone can fit underneath it's banner by following the 4 paths of creativity: artifice, artwork, erudite, and strategy. Your deities could be ones that follow these four paths, and even others of different domains can join under the banner of creativity.
Domain Spells
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Pathwalker
Choose one of the four paths of creativity. This will determine your abilities later on in this domain.
Artifice. You gain a bonus to checks when crafting any magical or nonmagical item that is equal to your Wisdom modifier and you gain proficiency with heavy armor.
Artwork. You gain proficiency with a number of artisan's tools equal to your Wisdom modifier.
Erudite. You gain a bonus to Intelligence, Wisdom, and Charisma skill checks equal to your Wisdom modifier.
Strategy. You gain a bonus to initiative rolls equal to your Wisdom modifier and proficiency with martial weapons.
Channel Divinity: Boundless Creativity
You may now expend a use of Channel Divinity to fuel endless potential. As an action, you present your holy symbol to activate an effect based on your chosen path.
Artifice. Each ally that is within 20 feet of you gains a +1 bonus to AC. This effect lasts for 1 minute.
Artwork. Each ally that is within 20 feet of you gains advantage on checks with artisans tools. This effect lasts for 1 minute.
Erudite. Each ally that is within 20 feet of you gains advantage on Intelligence, Wisdom, and Charisma saving throws. This effect lasts for 1 minute.
Strategy. Each ally that is within 20 feet of you gains a +1 bonus to attack rolls. This effect lasts for 1 minute.
Channel Divinity: Outlet of Possibility
You gain an additional way to spend your Channel Divinity. As an action, you present your holy symbol to activate an effect based on your chosen path.
Artifice. You instantly create a nonmagical item, sacrificing an amount of gold equal to one-fourth of the items worth.
Artwork. You can treat any roll of 8 or lower on checks with artisans tools as a 9 for 1 minute.
Erudite. You can treat any Intelligence, Wisdom, or Charisma check roll of an 8 or lower as a 9.
Strategy. You can use your Wisdom modifier in place of Strength or Dexterity modifier for attack rolls for 1 minute.
Potent Magic
You gain a magical power determined by your chosen path.
Artifice. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Artwork. You can add your Wisdom modifier to the damage you deal with any cleric cantrip.
Erudite. You can add your Wisdom modifier to the damage you deal with any cleric cantrip.
Strategy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the weapon's type to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar of Imagination
You have become an engine of possibility and potential, granting an effect based on your path of creativity.
Artifice. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Artwork. You automatically succeed any check with artisans tools that you are proficient with.
Erudite. You automatically succeed any Intelligence, Wisdom, or Charisma skill checks.
Strategy. Once per turn, you can turn an allies miss into a hit as long as they are within 60 feet of you.
Previous Versions
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2/28/2020 11:19:12 PM
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2/29/2020 5:01:05 PM
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11/10/2020 10:43:27 PM
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