Base Class: Barbarian
in the less civil fringes of the world, those who can lead have to be strong in not only the body but also with communications and inspiring those under their command. Warlords are the ones who grasp these abilities and wring its neck to become true warrior kings.
Warlords are well known for their ability to improve the performance of those around them, as well as standing toe to toe with their allies as they fight.
War Rally
at 3rd level, you can inspire those around you to try and match your brutal feats. when you rage a number of creatures equal to your strength modifier within 15 you deal an additional amount of weapon of their weapons damage type equal to your Barbarian rage damage, if a creature moves over 15 feet from you or you stop raging the effect ends.
Warmongers Prescense
at 3rd level, you give off an aura of danger to those near you, the presence of someone like you apparently scares people. you add your Strength bonus to your intimidation ability checks.
Gored Dodging
At 6th level, you've developed the tactical wit to use the adrenaline of a kill to make sure your next target doesn't get you first. when you reduce a target to 0 HP you may dodge as a bonus action.
War Cry
War cry. at 10th level, your capable of bolstering your allies movement into battle by roaring out your charge. creatures within 15 feet of you when you begin raging now gain an additional 15 feet movement speed until the end of their next turn.
Battle Frenzy
at 14th level, you can truly inspire those around you to commit to battle with the same zeal and bloodlust that you have. when you enter rage you can choose to have any creature affected by your war cry ability gain the effects of your barbarian rage for 1d4 rounds. you may do this once per short rest.
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