Base Class: Fighter
through magical gems you've created a sentent sword to aid you in combat
soul swicth
you can move the enchantment to another weapon
- Shields have a disadvantage when attacking (1d4 bludging) but a plus 2 to AC when in defensive
- each sword possess the same abilities as the original blade
- longbows and short bows can't be enchanted whoever crossbows and firearms can (crossbows and firearms still need to be manual reloaded )
Sentenitblade
you gain a special senteant dancing sword as an ally bound to you. You're able to change its stance as your bonus action. you also have a telepathic link to the weapon
- defensive - Gain a plus 1 in AC and opportunity attacks have disadvantage
-Attack- the sword attacks with you (the sword rolls for its own attack)
-neutral - The sword gives no bouns and remains un equipped til summoned
-equipped - you can use it as a regular weapon when doing so gain advantage on all damage rolls
blade brother
through your bound, the blade can now act on its own. meaning it can pick its targets and change the stance of its own accord. (changing stance no longer takes a bonus action)
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Sentient weapon master
At 18th level, you can make and link yourself to more sentient weapons as well as shields up to WIS modifier
- Shields have a disadvantage when attacking (1d4 bludging) but a plus 2 to AC when in defensive
- each sword possess the same abilities as the original blade
- long bows and short bows can be enchanted whoever crossbows and firearms can (crossbows and firearms still need to be manual reloaded
Comments