Base Class: Paladin
The Oath of The Crystals calls to paladins that want to be an unbreakable force of pure crystal. Commonly called Gem Knights, Crystal Warriors, or Shining Protectors, paladins that take this oath often give their lives to the protection of others, being a force of nature that resembles strength and endurance, they tend to live simple lives because they understand the true value of gems that they use to help those in need. These paladins understand the power that lies in the earth beneath them and respect it and its value.
TENETS OF THE CRYSTALS
Though the exact words and strictures of the Oath of The Crystals vary, paladins of this oath share these tenets.
Resilience. Don’t let your difficulties be on your way to an objective always fight forward.
Unbreakableness. Never break under pressure, be strong, and be a wall to protect the weak.
Shininess. Always shine being a beacon of hope for those who deserve it.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Crystals Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Crystals Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Gem Giver. As a bonus action, you can create a gem and give it to a creature within 15 feet, the gem floats around it and follows it wherever it goes. As a reaction, whenever this creature is attacked, you can consume the gem and add your Charisma modifier to the creature's AC for 1 min.
Crystal's Sharpness. As a bonus action, you can call upon the earth and crystalize your attacks for 1 minute. One per turn for the duration, when you hit a creature with a weapon attack, the creature becomes Crystalized reducing its movement to half until the end of its next turn. Any attack you make against an already Crystalized creature does extra damage equal to your Charisma modifier.
Aura of Sparkles
Starting at 7th level, you emanate a sparkling aura in the form of a crystalized mist. You and friendly creatures within 10 feet of you have resistance to Slashing and
Piercing damage from nonmagical weapons.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Curse of the Greedy
Starting at 15th level, whenever a creature hits you and is within 10ft of you, and that creature's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is petrified . On a successful save, the creature is restrained.
Any of these conditions last for 1 minute.
Pure Gem
At 20th level, you learn to channel the power from the earth below to briefly become a paragon of Crystal. As an action, your flesh turns into living crystals and you gain the following benefits for 1 minute:
- You take no damage from Melee Attacks
- You have advantage on attack rolls and saving throws against creatures with a lower AC than you.
- At the start of each round, you gain +1 to your AC.
- You have advantage on all Constitution ability checks and Constitution saving throws against effects that you can see.
Once you use this feature, you can’t use it again until you finish a long rest.
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