Base Class: Rogue
Trained by circuses and odd organizations, the Acrobat is fast and incredibly agile.
Fast Movement
Starting at 3rd level, your speed increases by 10 feet.
Second-Story Work
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Slow Fall
Starting at 9th level, you can reduce any falling damage you take by an amount equal to five times your rogue level.
Freerunner
By 13th level, your movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce your speed nor cause you to be paralyzed or restrained.
Escape Artist
When you reach 17th level, you have advantage on ability checks made to escape from nonmagical restraints, such as manacles or a creature that has grappled you. Also, being underwater imposes no penalties on your movement or attacks.
Previous Versions
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