Base Class: Wizard
The school of arcane mastery focuses on the undestanding of the origin of arcane magic and its schools, being the most theoretical of the classic arcane traditions. The obssession to discover new arcane knowlage makes these arcanists step out of their comfort zone and explore the world for new possibilities.
Superior Intelect
Starting at 2nd level, you become a source of great knowlage. You become proficient in two skills from the folowing list- Arcana, History, Nature, Religion and Investigation. If you choose a skill you are already proficient with, the proficiency bonus for that skill doubles.
Additionally, your analitic skills become greatly enhancend making so that your initiative in combat is guided by your mental skill rather than agility. When rolling for initiative you are able to use your inteligence modifier instead of your dexterity modifier.
Arcane Secrets
Starting at 2nd level, by delving into to the misteries of the weave, you are able to gain more magical knowlage than any other wizard. You learn an aditional spell from the wizard's spell list, the spell must be of a level in which you are able to cast. You learn one more aditional spell at levels-4,6,8,10,12,14,16,18 and 20.
Path of the Great Scribe
Starting at 6th level, you are able create powerful scrolls of spells that you've learned. For 50 gp per spell level and 4 countinuous hours of work you are capable of creating a scroll of up to 3rd level, the scroll casting time is equal to the spell casting time, the scroll is destroyed when it's used or after 24 hours, it can be used by any magic user but, those who aren't wizards will have to make an arcana check with dificulty 10 + the level of the spell to succefully use the scroll. The cost is for the material components needed to create the scroll.
Perfect Mind
Starting at 10th level, your mental capabilities to learn arcane knowlage reaches perfection. You are able to double your inteligence modifier to prepare spells.
Master of Magic
Starting at 14th level, your arcane versatility reaches the highest level. As a bonus action you are able to swap a spell that you've prepared for another spell of the same level, the chosen spell must be on your spellbook. You can use this ability a number of times equivalent to half your profiency bonus rounded down.
Comments