Cleric
Base Class: Cleric

On the world of Ollyndia the last war that solidified the Rhone Empires borders had finally come to an end.  The path of destruction that laid waste to over half of the continent of Gilestrum came to a halt, and an unsettled calm nervously shown its presence.  This  had its usual effect on the people of the realm, those of the noble class celebrated their new lands and the promise of the wealth to come in the new territories, while those not lucky enough to be of the noble class another day will dawn of scraping by, starving, with little hope, the only difference is a new ruler reigns.  Ollyndia, broken by the constant conflict, cried out to her mothers the goddess Ollya and the fey queen Som Liatria, patron of dreams, for help.  Weeping over their child's pain the goddesses went about the task of restoring their daughter's spirit and healing her wounds.  To this end Ollyndia sought out those that had the capacity for compassion and looked upon the Ollyndia as something that should be protected and nurtured.  To those that Ollya found Som Liatria bestowed on them the spirit of hope and empathy, that they may better serve Ollyndia in their endeavors. The protective souls are few in number but are determined to carry  out their duties of peace and compassion.

 

Domain Spells

The Protective Soul gets the same Domain Spells as the Life Domain minus the Spiritual Weapon

Peaceful Strike

The Protective Soul's aversion to violence is so strong that, if they were ever to cause another harm, they will be at disadvantage on their attack roll

Persuasive Affinity

At 1st level the character gains advantage on the persuasion skill.

Spiritual Shield

This ability produces a radiant shield to appear before the Protective Soul, as an action.  The shield can absorb 10 points of damage plus your spell casting ability modifier before disappearing.  The Protective Soul can move the shield to protect another but only one person at a time, and requires concentration to keep it up.  This ability can be used up to the Protective Soul's WISDOM modifier before taking a long rest.

Prayer Of Warding

At 2nd level the Protective Soul gain The Prayer of Warding ability this  protects a being from danger while they sleep or are recovering from their wounds.  The prayer is triggered when the being under the prayers protection is about to be harmed, at this point an alarm will sound and a web spell will be cast.  

Empathic Touch

At 6th level the Protective Soul is able to bestow upon another being a sense of peace and calm.  This ability can be used to remove fear from another being as well as bringing a barbarian, or any other being effected by rage, out of their rage. An unwilling being will get a will wave to resist this effect.

Divine Surge

At 8th level your affinity with Ollyndia has grown so that those you attempt to heal receive a special blessing from Ollya you gain Divine Surge feat as a spell like ability. 

 Divine Surge : This feat allows the cleric to add an additional 2d6 to their healing for Cure wound, Prayer of Healing, Mass Healing Word, and Mass Healing circle.  This feat can be used as many times per day (before long rest) as the clerics Wisdom Modifier.

Radiant Protection

At 17th level you can project radiant aura around you and up to 6 others, as a bonus action, using the Protective Soul's life essence (hit Points) to keep the aura up, this requires a concentration skill check.  When their hit points reach zero the Aura will go down, the Protective Soul can be healed while the aura is up regaining the aura's strength.  The Protective Soul can move up to their full movement with the aura up and still protect those in the aura as long as they stay within 15 feet.

Previous Versions

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