Base Class: Paladin
This paladin takes on a mission to defend those that fight in the front lines, doing their best to ensure that those wounded will live to see another day.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Protect the Valiant: Whenever you restore hit points to a creature you can expend a use of your channel divinity to grant it temporary HP equal to the amount of HP you restored. If you restore HP to multiple creatures with one effect (such as Mass Cure Wounds), you can only provide the temporary HP to only one of those creatures.
Refuse the Void: When an ally within 60ft of you drops to 0hp, you can immediately use your reaction to cause them to regain an amount of HP equal to your paladin level.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Palliation
At 7th level, you gain the ability to use your Lay on Hands at range, on a creature that is within 10ft. of you, rather than having to touch them.
At 18th level, the range of this aura increases to 30ft
Combative Regeneration
At 15th level, you gain the ability to protect those around you without dropping out of the fight. When you use an action to restore HP or remove a negative status from a creature, you can make one weapon attack as a bonus action.
Visage of the Blessed
At 20th level, as an action, you can adopt the spirit of rejuvenation. For 1 minute, you gain the following benefits, so long as you are not unconscious:
- You gain resistance to non magical bludgeoning, piercing, and slashing damage.
- Once per turn when you hit with a weapon attack, you can cause either yourself or an ally that you can see within 30ft of you that you can see to regain HP equal to 1d8+ your Charisma modifier.
- Your allies have advantage on death saving throws while within 30 feet of you.
Once you use this feature, you can’t use it again until you finish a long rest.
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