Bard
Base Class: Bard

Nature Warden bards are protectors of nature and all living organisms. The collage has strong affinity to druids and fey lore. Bards of this collage adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world.

Bonus Proficiencies

When you join the College of Nature at 3rd level, you gain proficiency with medium armor (hide armor only), nature and the herbalism kit. You also learn a more restrictive version of the druid's Druidcraft cantrip. You can instantly grow / bloom minor plants (e.g. seeds / buds / vines / moss) within touch of you or your held equipment.

Verdant Inspiration

Also at 3rd level, you learn to use your bonus action Bardic Inspiration to take the appearance of a nature warden avatar until the beginning of your next turn. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:

  • Your size becomes Large (unless you were already larger) and your reach for melee attacks and touch increases by 5 feet.
  • Your melee attacks are made with an advantage
  • Your healing spells return additional hit points equal to 2 + the spell's level.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Battle Magic

At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.

Comments

Posts Quoted:
Reply
Clear All Quotes