Base Class: Paladin
The Oath of Storms Paladin are beings who channel the destructive force of nature and make sure that there continues to keep a balance of Order and Chaos in the world. These paladins are known for their destructive Force they carry with them. Though being vast in personality, one this is certain when around them, they fight for both chaos and order and they intend on neither side winning always to keep balance.
Freedom. Freedom above all as nothing can restrain nature, and everything is part of Nature.
Destruction. The Chaos and destruction flow through you, You Channel it and create the necessary destruction needed in the world to keep it flowing.
Order. Although Chaos is important to the flow of the natural world, without order there cannot be chaos.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Living Conduit. As a bonus action, you can start to produce lightning from you, for 1 minute every melee attack you hit deals your charisma modifier (minimum of 1) additional lightning damage.
Heart of the Storm. As an action, you focus the power of the storm in you, as you gain a 15 flying speed for your charisma modifier (minimum of 1) number of rounds, Also while Heart of the Storm if active you become resistant to both Lighting and thunder damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Storms Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Lightning Rod
Starting at 7th level, when friendly creatures (not including you) within 10 feet of you are targeted by a Lightning based attack they all take half of the lightning damage.
You gain a an additional 1d6 lightning damage on your next attack if you or a friendly creature within range is hit by an attack that delt Lightning Damage.
This damage increases by 1d6 when you reach 13th level (2d6), 16th level (3d6), and 19th level (4d6).
At 18th level, the range of this aura increases to 20 feet.
Balance
Beginning at 15th level, you have become the perfect form of balance between chaos and order, your alignment can never change by any outside means, ie: spell like effects/magic items.
You also gain the ability to cast the spell calm emotions once per short or long rest.
Being of the Storm
At 20th level, as an action, you summon a thunderstorm to appear in the sky above as you enter this form of pure storm. As you become the embodiment of the storm you gain the following benefits for 1 minute:
- A 30 ft. Flying speed
- Immunity to Lightning and Thunder damage
- You can make one attack on your bonus action
- When you hit a melee weapon attack you deal an additional 1d4 Lighting and 1d4 Thunder damage
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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11/15/2020 4:56:56 PM
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