Base Class: Artificer
An artificer who uses electricity and necromancy to keep themselves and their allies alive.
Tool proficiency:
When you adopt this specialization at 3rd level, you gain proficiency with Leather workers tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Rivitalist spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Rivitalist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
|
Artificer level |
Spell |
|
3rd |
False Life, Witch Bolt |
|
5th |
Shatter, Gentle Repose |
|
9th |
Lightning Bolt, Speak With Dead |
|
13th |
Storm Sphere, Blight |
|
17th |
Raise Dead, Destructive Wave |
Reanimated Pet
At 3rd level you can reanimate a small animal CR ¼. The animal retains original stats with the exception of a 10 AC (Unless original AC is higher) and, starting each day, additional temporary hp equal to half of its total health. It has a bite attack of 1d8 piercing +1d4 poison damage. If killed it can be resurrected during a short or long rest.
Defibrillation
At 5th level, as an action, you can attempt to stabilize an unconscious person.
D20
|
20-16 |
Conscious and healed to half health |
|
15-11 |
Conscious and healed to 1 health |
|
10-2 |
Unconscious but stable |
|
1 |
2 Failed death saves |
Mad Scientists Storm
At 9th Level as a reaction you can convert any lightning or thunder damage done to you or an ally into healing. You can do this as many times per short or long rest equal to your intelligence modifier.
Abominable Creation
At 15th level using parts from 10 recently dead creatures you create a flesh golem that you command as an action.
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