Barbarian
Base Class: Barbarian

The Oni appear slow and cumbersome. Don’t let that fool you -- they possess the strength of a giant and an indomitable will. It takes incredible fortitude to be the guardians of your people. You must defend them at all costs and put their needs above your own. This has never been an issue for the Oni. Oni can take damage and are able to send it right back to their adversary. Oni stand on the frontlines and are able to create unbreakable lines of defense.

Oni Charge

While raging, you may dash as a bonus action, but you must move the entirety of your movement in a direction of your choosing. Any creature in the path of you while moving must make a dexterity saving throw of 8 plus your proficiency plus your STR modifier. A creature that fails the save is knocked back 5 feet horizontally from where they stood and are knocked prone. On a successful save they are not knocked prone.

Skull Cracker

At 6th level, you gain the ability to follow up your melee weapon attacks with a brutal head-butt. On a successful melee attack roll, you may, as a bonus action, perform an unarmed strike to the same target. On a successful hit the target must make a Constitution saving throw equal to 10+ your STR modifier. On a fail they are dazed have disadvantage on attack rolls and DEX based saving throws until the end of your next turn.

Stalwart Frame

Your foes shall never see you fall. Upon reaching 14th level, you gain proficiency in DEX saving throws. Additionally, you may now treat any DEX save roll of a 9 or lower as a 10. 

Demons Embrace

Upon reaching 10th level, you gain the ability to break your enemies. You gain the ability to grapple a creature as a bonus action. Additionally, if a creature is successfully grappled by you, you may use your action to attempt to break the creature over your back. The creature must make a strength saving throw equal to 8+ your STR modifier+ your proficiency. On a failed save the target takes damage equal to half the number of hit dice you currently have available and you regain HP equal to half the damage dealt. On a successful save the creature takes half damage and only half HP is gained. You can only use this feature once per long rest. 

Comments

Posts Quoted:
Reply
Clear All Quotes