Base Class: Rogue
You were trained in the brutal training grounds of Zadesh as an assassin. Trained in the arts of stealth, poisoning, and disguise you are able to eliminate your foes with deadly efficiency.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit.
Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Infiltration Expert
Starting at 9th level, you can unfailingly create false identities for yourself. You must spend 15gp and 1 hour; using the knowledge and materials you gained from your training you can create a disguise of a noble, messenger or Crownsguard from the Sudarian Empire or the Sénate.
You have advantage on any charisma ability checks to assure your identity to anyone.
Zadeshi Techniques
You can spend 10 minutes preparing any piercing or slashing weapon with a poisoners kit to automatically double damage of an attack on any surprised enemy for 1 hour; you can do this three times a day.
You can spend 1 hour and 10gp to make an [Tooltip Not Found].
Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
Previous Versions
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