Base Class: Cleric
You have been chosen by a deity of protection. This domain is not one that can be followed except by those predestined for it. Most chosen resent this path and yet they never waiver once they find what it is that they want to protect. Shields are not only your main defense, but your main form of attack. As defense is what your deity focuses on unlike other clerics, Constitution is your spell casting ability.
Domain Spells
You gain domain spells at the cleric levels listed in the Shield Domain Spells table. See the Divine Domain class feature for how domain spells work.
Shield Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
| 1st | identify, shield, thunderwave |
| 3rd | ray of enfeeblement, mirror image |
| 5th | bestow curse, vampiric touch |
| 7th | fabricate, resilient sphere, fire shield |
| 9th | antilife shell, wall of force |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor and one artisan's tool of your choice.
Gift of the Shield
At 1st level, and each level thereafter your hit point maximum increases by an additional 2 hit points. You are also granted resistance to bludgeoning, piercing, and slashing damage by nonmagical weapons while wearing heavy armor.
Channel Divinity: Wrathful Attention
Starting at 2nd level, you can use your Channel Divinity to pull the attention of hostile creatures within a 30-foot-radius to yourself for 1 minute. Each hostile creature must make a wisdom saving throw against your spell DC or fall victim. Creatures that have not been attacked yet this combat, roll at disadvantage. Whenever an effected creature attacks a target other than you, it rolls with disadvantage.
Wrath of the Shield
Starting at 6th level, your acceptance of your shield and wrath give you special abilities:
- You gain resistance to fire damage.
- While wearing heavy armor, you gain a +1 bonus to AC.
- An additional 1 hit point bonus per level hereafter.
Retributive Defense
At 8th level, you gain the ability to infuse your shield with your rage. Once each of round when you get hit by a creature with a weapon attack, you can use your reaction to deal 1d8 Necrotic damage and heal the amount rolled. When you reach 14th level, your rage has reached its peak attacking anyone that dares target you, whenever you are targeted by a melee attack you can roll 1d8 necrotic damage and heal the amount dealt.
Devil of the Shield
At 17th level, you have fully embraced your true identity and have become an immoveable object. You are known as a Devil of the Shield and have unleashed your full potential: your
- You gain immunity to fire damage.
- While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage.
- +1 to AC
- Maximum hit points increase by 1 per cleric level
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Posted Aug 5, 2021I missed the part where it is balanced.