Rogue
Base Class: Rogue

In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in the ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are Avengers--deadly weapons in the hands of their gods, imbued with divine power through the secret rites of initiation. In battle, avengers swear to execute divine vengeance. 

Oath of Enmity

As a Free Action you can declare an Oath of Enmity against a single target. As long as your target is the only creature next to you, you gain advantage on your attack rolls against it. If you would gain Advantage on the attack for some other reason, you may roll three d20s instead of just two. 

You may only have one Oath of Enmity active at a time. 

Implement of Vengeance

You gain Proficiency with a Martial Melee weapon of your choice. You may use your Sneak Attack with this weapon, even if it does not have the finesse property.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

Cantrips

You learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots

The Avenger Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell command and have a 1st-level and a 2nd-level spell slot available, you can cast command using either slot. 

Spells Known of 1st-Level and Higher

You know three 1st-level cleric spells of your choice. The Spells Known column of the Avenger Spellcasting table shows when you learn more avenger spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, as your spells come from devotion and discipline. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Avenger Spellcasting

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

4th

3

4

3

5th

3

4

3

6th

3

4

3

7th

3

5

4

2

8th

3

6

4

2

9th

3

6

4

2

10th

4

7

4

3

11th

4

8

4

3

12th

4

8

4

3

13th

4

9

4

3

2

14th

4

10

4

3

2

15th

4

10

4

3

2

16th

4

11

4

3

3

17th

4

11

4

3

3

18th

4

11

4

3

3

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Avenger's Agility

Once per turn when you hit the target of your Oath of Enmity, you may immediately move half your movement speed as a bonus action without provoking attacks of opportunity.

Divine Censure

At 13th level, you dedicate your divine gifts to a singular purpose. Pick one of the following options: Censure of Pursuit, Censure of Retribution, or Censure of Unity. 

Censure of Pursuit

You vow to never give up the chase. You have advantage on opportunity attacks. If the target of your Oath of Enmity provokes an opportunity attack by moving, you can move your speed as part of the opportunity attack. You must end your movement adjacent to the target or as close as possible. 

Censure of Retribution

You deliver punishment to those that would try to stop you. When you are hit by a weapon or spell attack, you gain a bonus to damage equal to your Wisdom modifier until the end of your next turn. 

If the target of your Oath of Enmity hits you with a weapon or spell attack, the damage bonus against them is equal to twice your Wisdom modifier.

Censure of Unity

There is strength in numbers, and your Divine Vengeance is a rallying point for your allies. If you have attacked a target, the next creature to attack that target gains a +1 bonus on the first attack roll until the end of your next turn. 

If the target is also the target of your Oath of Enmity, they deal an additional 1d4 radiant damage on their attacks. 

Last Rites

At 17th level, when you hit a creature that is below its hit point maximum, you can use your Sneak Attack feature on that creature, even if you have disadvantage on the attack roll. This damage increases by 1d6 if the target is an undead, fiend, or celestial.

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