Monk
Base Class: Monk

The Way of the Space Dao is one who has dedicated their life to the study of the energies of the universe. Through years of training and meditation, these enlightened few can condense energy to the point where tears appear in space before them. These monks have then learned to harness these tears by fueling them with their own ki, or in times of peril they can resort to using their own life force to keep the tears open.

Origami

 

Beginning at 3rd level you can breach space and create a connection between two chosen points at a maximum distance of 30feet. These cracks are big enough for an object or a tiny or smaller creature to pass through. The breach remains open for one round, unless you use your action to keep it open.

Wormhole

 

Starting at 3rd level Your understanding of the energies that dictate the physical world grants you ability to condense your ki to open tears.

As a bonus action you may spend 1 ki to touch one willing creature, including yourself, and teleport the creature up to 30ft from your location, to a safe spot that you can see.

Event Horizon


Starting at 6th level you are able to forcefully pull in surrounding energy and condense it for your own use. As an action you are able to regain up to half you ki points.
Once you use this feature, you can’t use it again until you finish a short/long rest.

Spatial tare


At 6th level you gain the ability to create tares in space to connect two points that you can see within 120 feet from you. These tares are up to 10 feet wide and require a ki to be kept open. You can use this feature a number of times equal your wis modifier. When you finish a long rest, you regain all expended uses.

White Hole

Starting at 9th level, as a reaction, you may spend 3 ki to open a tear and reduce the damage of a spell that hits you. You reduced the damage of the spell by 2d10 + your Dexterity modifier + monk level. At level 15 increase dice to 4d10.
If you reduce the damage of the spell to 0 you can open the other end of the tear and send part of the spell back at the caster. You must make a ranged attack, acting as a monk weapon you are proficient in, with a range of 60ft. If you hit they take full damage of the spell.

Black Hole

 

Starting at 11th level, you can use your action to create small black holes for a brief period of time. You choose a point within 150 feet from you where the blackhole will appear, every creature in a 10 foot-radius sphere must make a Strength saving throw. On a failed save the target is pulled toward the singularity and knocked prone, taking 4d6 force damage and 4d6 bludgeoning damage, or half as much damage on a successful save.  You must then finish a short/long rest before you use your this feature again.

Spatial Storm

 
Beginning at 17th level, you have mastered the destructive nature of the tear and can focus its power. As an action you may spend 5 ki to create a 10ft radius sphere up to 90ft away from you that lasts for 1 minute. You may only have one Singularity active at a time.
All enemies within 30ft of the sphere have to make a strength saving throw at the end of their turn or take 1d10 force damage and be pulled 10ft closer. All creatures who enter the sphere take 4d10 force damage. If they start their turn within the sphere they take 4d10 force damage. While within the area all attacks have disadvantage due to the chaos space. All projectiles entering the area shot at disadvantage.
While in the sphere movement is cut in half the sphere counts as difficult terrain. 

Space has no limit

 
At level 20 you master of space has reached a level none other have. You may now fold space on a whim quadrupling your movement speed within a 5ft wide line with 1ki point. When the space is folded you appear in the spot desired as though you teleported. If a creature or person is within the space that is folded they must make a strength saving through against your dc or be crushed in the folded space taking 10d10 force damage on fail and half as much on a save. When not in combat your range for folding space is multiplied by 10 allowing you to move  500ft in 1 step as long as you can see the spot you are going.

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