Warlock
Base Class: Warlock

You have made a pact with a baffling creature that desires nothing but a good night's rest. Often times these creatures are fey but there are few cases of embittered demons or devils who want nothing but to rest.

Expanded Spell List

The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

healing word, sleep

2nd

calm emotions, silence

3rd

beacon of hope, slow

4th

hallucinatory terrain, phantasmal killer

5th

greater restoration, mass cure wounds

Somnia Aide

Starting at 1st level, your patron teaches you the secret of a good rest; good hardware.

During a long rest, you can create a magical Aide to assist you in your sleeping endeavours. The Aide appears as a sort of soft pillow, the perfect tool for sleep, but with the added benefit of negating the dangers that come with sleep. The Aide can be used as an Arcane Focus for you. While you are in contact with the Aide, you are not incapacitated, can perceive your surroundings, and can speak in a mumbled fashion while you are unconscious, allowing you to act as though you were awake and cast and concentrate on spells. This does not stop you from earning the benefits of a short or long rest.

You can only have one Aide at a time. If your Aide is destroyed, you can spend another long rest to recreate it.

Goodnight

Starting at 1st level, your love for sleep has given you the ability to immediately enter its loving embrace at will.

As an action, you can cause yourself to immediately fall asleep. You become unconscious for up to 1 hour and gain temporary hit points equal to 1d12 + your warlock level. You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses at the end of a long rest.

While you are unconscious, you gain a +2 to your AC.

This does not grant you the benefits of a short rest unless you have actively decided to take one.

Aiding Aide

Beginning at 6th level, your Aide has grown from just aiding your sleep to allowing you to greater control yourself during sleep.

Your Aide is always under the effect of the levitate as though you cast it, however it does not require concentration. It can carry you but is unable to move if anyone else is on top of it. While you are holding it, you can move it horizontally a distance equal to your walking speed instead of using your own move action. The Dash action cannot affect this movement. 

Sleep Tight

Starting at 10th level, your patron sees your slumber and wishes only to protect that innocence. 

While you are unconscious, any critical hit against you becomes a normal hit. Once, when you fall unconscious, you can regain 1 spell slot. You regain this ability at the end of a long rest.

Additionally, while unconscious, you are immune to being charmed or frightened.

Catnap

Starting at 14th level, you can wrench yourself and your allies into a demiplane where they can comfortably rest for a short while, and tend to their wounds.

As an action, you can choose a number of creatures equal to 1 + your proficiency bonus, including yourself. Each of those creatures can immediately spend hit dice as though they were having a short rest. The creatures are then immediately returned to the spaces they left with no time having passed.

This is not considered a short rest, thus abilities that activate during a short rest (such as a Bard's Song of Rest) and features that replenish during a short rest (such as a Druid's Wild Shape or a Warlock's Pact Magic spell slots) do not occur.

You can use this feature once, regaining the ability to do so again at the end of a long rest.

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