Fighter
Base Class: Fighter

The Origami Warrior uses their skills in origami and papercraft to create their own weaponry, armour, crown and wings to aid them. 

As the warrior practices their skills, the more deadly their Origami becomes dealing extra damage with each attack and to surrounding enemies. The Origami Warrior is capable to dealing with single targets or groups due to their versatile paper abilities. 

Origami Weaponry

Beginning when you choose this archetype at 3rd level, you can spend a long rest to create a weapon that has the finesse property. It is then classed as an Origami weapon.

Each Origami weapon can be used equal to 1d20 + INT modifier + Proficiency bonus before needing to be repaired. You can repair an Origami weapon during a short or long rest, where you reroll for its number of uses.

You can have an amount of Origami weapons equal to your INT modifier (min 1).

Origami Defenses

Starting at 7th level, you create an Origami set that will act as your armour.

Your AC becomes 10 + DEX modifier + INT modifier whilst you don't wear any armour.

Origami Armour Break

At 7th level, you are able to send the paper making up your Origami Armour as projectiles around you in all directions. Each creature 10ft from you must make a Dexterity saving throw. Each creature takes 4d8 slashing damage on a failed save, or half as much on a successful one. Once you used this action, until your next turn your AC is considered 10.

At the start of your next turn the paper projectiles return to you dealing half the damage each creature took respectively that have remained within 5ft of you, and your AC goes back to its original stat.

You can use this feature a number of times equal to your Proficiency bonus.

At 15th level, you are able to control where the paper projectiles go. Whenever you use this, you can cause the paper projectiles to miss allies.

Origami Crown

At 10th level, you create a crown that floats in the air above your head made of ever-moving magical paper. When you attack an enemy the crown shoots paper projectiles at them, dealing 1d4 slashing damage for each successful hit.

At 15th level, more paper becomes intertwined into the crown causing it to grow in size. The paper projectiles now deal 1d8 slashing damage.

At 20th level, the crown gains more paper and grows in size and complexity. The paper projectiles now deal 1d12 slashing damage.

Flight of Paper

Starting at 15th level, you can create a set of paper wings to give you 30ft of flight speed.

Your wings when not in use fold in on themselves resting on your body, then when needed burst out.

At 20th level, your flight speed increases to 60ft.

Paper Storm

At 18th level, you can create a paper storm causing your paper to fly in the vicinity slashing all enemies. Each enemy in a 60-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 10d12 slashing damage on a failed save, or half as much damage on a successful one. You can use your action on subsequent turns to continue the Paper Storm, however the damage dealt goes down 8d12, 6d12, etc respectively.

If an ally is within the area, the paper flies around them leaving them untouched.

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