Warlock
Base Class: Warlock

Patrons of the entity are incredibly rare as the entity is not a being of the weave; unknowable but all knowing; beyond good and evil. Meaning that it rarely has opportunities, let alone reason to heed or help those within planar Systems.

Within the space between worlds, there is no vacuum, there is no dust. Only the Entity; stretching on for infinity for all space and time. The Entity is the opposite of the weave, it does not control beings or organise creation. It is the essence of disorder and destruction.

"As the Gods and their barriers fall, the Entity's influence increases. Keep destroying the barriers and you will be rewarded with more power"

Expanded Spell List

The Entity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Wound Weaving

Starting at 1st level, when you cut the weave of a creature (reduce a hostile creature to 0 hit points), you gain temporary hit points equal to your Charisma modifier + your level (minimum of 1).

Render Unto The Entity

The Entity has revealed part of the truth of strands as well as gifting you with vision of infinity, allowing you to better understand/use strands. Once per long rest, can use a D6 for a strand roll.

Entity's Blessing

The Entity has blessed you with a greater understanding of strands in general, giving you the capacity to weave more powerful effects with a reduced risk to yourself.

Once per long rest, when weaving a strand you can use a D6 instead of a D4.

The Entity's Knowledge

The Entity has blessed you with a greater understanding of strands in general, giving you the capacity to weave more powerful effects with a reduced risk to yourself.

Allocate 3 points between any of the Strand Power types to a maximum of 4:

 

Elemental (Fire, Earth, Water and Air)
Space (Teleportation, summoning etc)
Self (All spells regarding the self)
Time (Time travel, reversing age etc)
Change (Transmutation, enlargment etc)
Charm (Illusions, creation of creatures etc)

The Entity's Influence

Starting at 6th level, you can call on the Entity to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a 2D6to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

This feature can be used up to 5 times before needing a long rest.

The Entity's Embrace

You have become indifferent to the world. The weave is fickle and inconsequential before the Entity's might.

Character is resistant to all physical and magical damage types. Damage from magical weapons or strand powers ignore this resistance.

Tear the Weave

Can use to completely tear the weave around a character, freeing their soul from their body for as long as concentration is maintained (CR19 to concentrate), target must take a wisdom saving throw to avoid this. Target takes 20D8 damage per round outside their body. Their body is also especially vulnerable, with all attacks having advantage to hit and the target automatically failing saving throws that do physical damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2020 3:44:14 PM
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