Sorcerer
Base Class: Sorcerer

The Blood of the mystic Rakshasa flows through your veins.

Subclass Prerequisite

You must be a Felidae race of any Non-Good alignment to obtain this subclass.

 

Damage Resistance

Starting at 1st level, you gain Resistance to bludgeon, pierce, and slash from non-magical attacks and Vulnerability to bludgeon, pierce, and slash from magic weapons. Innate Spellcasting: pick two spells from this list; detect thoughts, disguise self, mage hand, minor illusion, you can innately cast those spells, requiring no material components: At will.

 

Improved Claws

At 6th level, your Claws are considered magical when determining damage or resistance. In addition you may use a Bonus Action to make a second attack with your Claw attack. Innate Spellcasting: pick two spells from this list; charm person, detect magic, invisibility, major image, suggestion, you can innately cast those spells, requiring no material components: 3/day each.

 

Cursed Claws

At 14th level, A target hit by your Claw attack must make a Wisdom save (DC 10 + your Charisma modifier) or become cursed if it is a living creature (DM’s discretion). The magical curse takes effect immediately and lasts until the end of your next turn. While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target (this curse/damage stacks with itself). Innate Spellcasting: pick two spells from this list; dominate person, fly, plane shift, true seeing you can innately cast those spells, requiring no material components: 1/day each.

 

Limited Magic Immunity

At 18th level, you can't be affected or detected by spells of 6th level or lower unless you wish to be. You have Advantage on saving throws against all other spells and magical effects.

 

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