Base Class: Wizard
You use your magic to enrance your familiar's power in combat
Starter Familiar
At level 2 You create a special sphere that intensifies your connection with your familiar. While you have this sphere on your person you have the following benefits.
-You can use the sphere as your spell-casting focus.
-You can cast the Find Familiar spell. When you cast this spell with the sphere in your possession it takes 1 action to cast and don't need material components.
-You can use your bonus action to command your familiar to take the attack action.
-You can add your proficiency bonus to your familiar's ability checks.
Magic Entranced Familiar
At level 2 Your Familiar can channel your magic better then any other. Your Familiar get the following features.
-Any magical effect you give to your self via a spell that don't do damage effects can effect your familiar too.
-The Familiar can be a creature of any kind except: Undead, Giant or Humanoid, also it can't be a sentient been (determined by your DM). It can be any tiny creature with CR of 1/4 or lower. The size and CR goes up at higher levels, small size and CR 1/2 at 6th, CR 1 at 10th, median size at 14th.
Familiar! Use Evasion!
At level 6 You can command your Familiar to evade attacks, as a reaction when your familiar becames the target of an attack, you can add your intelligent modifier to it's AC.You can only use this reaction on a familiar that you did't commend to evade on the previous turn.
Familiar Magic
At level 10 Your familiar have absorbed your magic, making it capable of being a better conduit of your magic as well as it's attacks being magical.
-You can cast spells with range of self or that make ranged spell attacks trough your familiar.
-Your familiar attacks are now considered magical, to overcame resistances.
-Whenever you cast a damaging spell through your familiar it absorbs port of the magic. After you cast a damaging spell through your familiar, the familiar's fist attack before the end of it's next turn deals an extra 2d10 extra damage of the same type as the spell.
Familiar Team
At level 14 When you cast Find Familiar spell you now can create two familiars, you can commend both with your bonus action. All previews features granted by this sup-class effects both familiars.
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