Wizard
Base Class: Wizard

Not eactually wizards that cast spells, Engineers are technicians found about spacecraft and are responsible for their maintenance. By using the procedures, programs and nanites inside their tablets, Engineers are able to perform minor miracles that reflect the capabilities of mages.

Silent Procedure

Beginning at the second level, engineers don't need to be able to speak in order to perform their procedures (cast spells). Their procedures can also rely on the nanites contained within instead of external components, to a point. No material components necessary for spells of the 5th level or below.

They must still have their tablets equipped and to be able to use their hands in order to cast.

Technician's Toolkit

Beginning at 2nd level, your tablet gains access to the wizard spells Burning Hands, Heat Metal, Light, Mending and Shatter. These spells are considered to always be prepared.

Electrician Par None

Beginning when you select this school at 2nd level, all electrical damage done by the character (no matter the source) is increase by +2

Empowered Evocation

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.

Overchannel

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

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