Base Class: Wizard
An Artificer Wizard sets out in their studies with the goal of becoming a master over the art of creating magical potions, scrolls, arms, and armour. Their well of arcane power is not just a font through which to wield their spells in such a mundane obvious way, but instead is a conduit and tool to manipulate the magical energy they harness and mold it in whatever way they wish, allowing them to store magic for later use in different ways, as well as to create incredible magical items from the mundane and even to make their own wonderous items of legend.
Infuse Potions
Starting at 2nd level, you can produce magic potions. You spend 10 minutes focusing your magic on a vial of mundane water and expend a spell slot to transform it into a potion. Once you have expended a spell slot to create a potion, you cannot regain that slot until the potion is consumed or after 1 week, at which time the potion loses its effectiveness. You can create up to three potions at a time; creating a fourth potion causes the oldest currently active one to immediately lose its potency. If that potion has been consumed, its effects immediately end.
The spell slot you expend determines the type of potion you can create.
Spell Slot | Potion Created |
---|---|
1st | Potion of Climbing, Potion of Growth, or Potion of Healing |
2nd | Potion of Mind Reading, or Potion of Greater Healing |
3rd | Potion of Invisibility, Potion of Superior Healing, or Potion of Water Breathing |
4th | Potion of Resistance |
Infuse Scrolls
At 2nd level, you can also tap into your reserves of magical energy to create spell scrolls. You can use your Arcane Recovery ability to create a scroll instead of regaining expended spell slots.
You must finish a short rest, then spend 10 minutes with parchment, quill, and ink to create a spell scroll containing one spell chosen from those you know. Subtract the spell's level from the total levels worth of slots you regain using Arcane Recovery. This reduction to your Arcane Recovery applies until you use the scroll and then finish a long rest.
Infuse Weapons and Armour
Beginning at 6th level, you can produce magic weapons and armour. You spend 10 minutes focusing your magic on a mundane weapon, suit of armour, shield, or bundle of twenty pieces of ammunition, and expend a spell slot to infuse it with magical energy. The magic item retains its enhancement for 8 hours or until used (in the case of magic ammunition). You can infuse only one item at a time; if you infuse a second one, the first immediately loses its potency. Once you have expended a spell slot to create such an item, you cannot regain that slot until the item becomes nonmagical.
The spell slot you expend determines the type of weapon, armor, or shield you can create.
Spell Slot | Item Created |
---|---|
2nd | +1 ammunition (20 pieces) |
3rd | +1 weapon or +1 shield |
4th | +1 armor |
5th | +2 weapon or +2 ammunition (20 pieces) |
6th | +2 armor |
Superior Artificer
Starting at 10th level, you can create a second magic weapon, suit of armour, shield, or bundle of ammunition using your Infuse Weapons and Armour ability. Attempting to infuse a third item causes the oldest one to immediately lose its potency. You can also create one additional potion or scroll using Infuse Potions or Infuse Scrolls.
Master Artificer
On reaching 14th level, you can create a single item chosen from Magic Item Tables A and B in chapter 7 of the Dungeon Master's Guide. It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item.
it is the same this one is just free
Nice, good job!
home-brew
Is this the UA one, or just home-brew?
This subclass seems to be the same as https://www.dndbeyond.com/characters/subclasses/65480-artificer