Fighter
Base Class: Fighter

In the plain grassland fields of the countryside, the farrapos, commonly mistaken with simple farmers at first glance, create their livestock like no other. But don't let their simple looks fool you, a farrapo is a well trained fighter, who usually wears a sword on one hand and a piece of cloth, which he uses to parry enemies' attacks, on the other

Cloth Parrying

Starting at 3rd level, you are able to obstruct an attack that may potentially cause serious harm. As a reaction, when you or a creature you can see within 5 feet of you suffers a melee critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are cancelled.

You can use this ability a number of times up to twice your proficiency bonus. You regain all uses on a long Rest.

Boleador

Starting at 3rd level, during a long rest you are able to craft a number boleadeira up to your proficiency modifier, using 3 feet of rope and 3 small rounded rocks or metallic balls. It is a simple ranged thrown weapon (range 20/60) and you are proficient with it. You may use your Dexterity modifier instead of Strength when using this weapon. It deals 1d4 + Dexterity modifier bludgeoning damage.

Bagual

When you choose this archetype at level 3, you gain proficiency in Animal Handling and Herbalism Kit.

Don't move

Starting at 7th level, your skill at throwing the boleadeira is superior to the average user. As a reaction, when a creature moves 10 feet in any direction, you may make an attack using the boleador. Whenever you attack with a boleadeira, on a hit, the target falls prone and it’s walking speed is reduced to 0 until the end of its turn. It may use an action to make a Strength (Athletics) check against DC of 8 + Proficiency + dexterity  to remove the boleador. The creature must have legs, and is Large or smaller.

Additionally, when you use your Cloth Parrying feature, as part of the reaction, you can make a melee attack against the creature you are parrying.

Chimarrão Circle

Starting at 10th level, you learn to prepare Chumarrão from herbs that you carry around, it is a drink best consumed fresh. When you complete a short or long Rest, you can serve Chimarrão to yourself and up to 8 allies. Anyone who drinks it gains temporary hit points equal to your fighter level + your Charisma modifier. This effect lasts until you complete your next long rest, or until you use this feature again.

Additionally, you have advantage in all Charisma skill checks made with someone who is sharing the chimarrão with you.

Superior Boleador

At 15th level, your boleador throwing skills become impeccable. Whenever you hit a creature with your boleadeira, it must make a Dexterity Saving Throw against DC of 8 + Proficiency + Dexterity, or become restrained as well. It must make a Strength (Athletics) check of 8 + twice your proficiency + Dexterity to escape.

Aura of Cockiness

Starting at 18th level, you begin to exude confidence, to an almost excessive amount. Hostile creatures within 30 feet of you have disadvantage on attacks against targets that aren’t you. 

Additionally, you can use your Don’t Move and Clothe Parrying features collectively as a reaction up to a number of times equal to your Dexterity modifier per round

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2020 3:44:38 PM
12
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes