Sorcerer
Base Class: Sorcerer

You have been gifted magical powers meant to aid in battle. Whether gifted to you by a deity of war or caused by a magical event during a battle, your powers grant you strength when fighting. 

War Prepared

You gain proficiency in Heavy Armor and Martial Melee Weapons. 

Spell Fighter

If you use your action to cast a spell of 1st level or higher, you may use a bonus action to make a melee attack. You may use this attack a number of times equal to your charisma modifier plus your proficiency bonus. 

Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Improved Spell Fighting

Whenever you use your Spell Fighter Attack Bonus Action, you may spend one sorcerer point to instead use a cantrip that involves a melee weapon attack. 

Magical Sweeping Strike

As an action, you can spend at least one sorcerer point to unleash a magical blade that sweeps around you, attacking your enemies. Choose a number of creatures within 30 feet of you equal to the number of sorcery points spent -1. Make an attack roll against each of them using your CHA modifier + Proficiency Bonus as the attack modifier. The attack deals 3d10+ CHA modifier force damage on each hit. 

Warrior's Recovery

If you are reduced to zero hit points, but not killed outright, you may spend 5 sorcery points to regain 1d6 x your Sorcerer Level hit points. 

Comments

Posts Quoted:
Reply
Clear All Quotes