Base Class: Paladin
Paladins of the Prometheum Cult hold warmth in their hearts through all their lives, and in their service. They hold their virtues of family, honor, and dignity as paramount in their lives. These paladins do not seek to hold the rest of the world to some "higher calling", as they know they are not perfect. However, they strive to protect what they value. To them, they would defend a collection of tents with scant but a dozen occupants as heartily as they would protect a city with thousands. In combat, they are heard marching as one. As they crash into battle it is heard, their war cry. "Into the fire of battle, unto the anvil of war." And the same warmth that they hold in their hearts, the warmth of family and love, that scourges their enemy before them. Fire and scales are often painted on their armor, the panoply of their foe. The panoply of their target.
Tenets of the Promethean
The tenets of the promethean are what some would consider a hinderance, but to the promethean, they are the only values worth having.
Family. Family is tantamount to their actions, as it is what they fight for. Whether it be blood, or otherwise, they will protect their family to their dying breath.
Artifice is artistry. Every member of the Promethean cult is skilled in weapon and armor smithing. They craft their own war gear, and they would have it no other way.
Trial by fire. Where some might find a task impossible, these paladins revel in its challenge, and are hard to stop once committed to the task.
The strong protect the weak. These paladins will defend the common people, no matter if they know them or not, and will do so without complaint.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Cloak of Flame. As an action, you channel putrid smoke and scorching flames to surround your armor. For one minute, until you are hit, or dispel the flames, creatures have disadvantage on attack rolls against you. After being hit, using a reaction, the flames can be used to cause 1d6 fire damage to a target up to a range of 30 feet, and the target must make a constitution saving throw, or be blinded for one turn. The damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 13th level, and 5d6 at 17th level.
Artisan's Respite. Starting at the beginning of a short rest, you may take this time to fashion works of beauty and quality amongst what you have. You spend time reinforcing armor or sharpening blades. Select one piece of armor or weapon amongst your party. that weapon has a temporary +1 bonus to it until the end of the next battle.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Prometheus
Starting at 7th level, friendly creatures (including you) within 10 feet of you gain a +1 to attack and damage rolls, as well as 1d6 fire damage to their weapons.
At 18th level, the range of this aura increases to 30 feet.
Raging Flames
Starting from 15th level, Cloak of Flames no longer dissipates upon being hit by an attack.
Visage of the Father
At 20th level, as an action, you can become a visage of the Father of the Forge, from which you and your brothers take commands, for 1 minute.
You become one size larger, and your weapons deal an extra 1d4 bludgeoning, piercing, or slashing damage.
You gain resistance to bludgeoning, piercing, and slashing attacks from nonmagical weapons.
you gain a +2 to your AC
Once you use this feature, you can’t use it again until you finish a long rest.
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