Cleric
Base Class: Cleric

Sword dancers are priestesses of Eilistraee, the Dark Maiden. They encourage drow to return to the surface and renounce their evil ways. Like followers of Sune, sword dancers consider art, song, and craft to be virtuous endeavors, and work toward better relations between drow and surface-dwelling races by providing aid and assisting hunters and travelers. Sword Dancers usually live together in small groups so that they can practice their swordplay and singing.

 

Domain Spells

1st-level Sword Dancer Domain feature

You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.

Sword Dancer Domain Spells
Cleric Level Spells

1st

faerie fire, magic missile

3rd

calm emotions, moonbeam

5th

counterspell, beacon of hope

7th

freedom of movement, guardian of faith

9th

commune, flame strike

The Dark Dancers Blessing

 1st-level Sword Dancer Domain feature

You gain the ability to bond your soul to any longsword. You have to spend 1 hour on a ritual where you magickly scribe your holy symbol on the sword. When you are bonded to a sword you are proficient with it. You can overly be bonded to one sword at the time, creating a soul bond with a new sword breaks the old one (if they aren't fused together, that's up your DMs choice).

Dance of The Dark Maiden

1st-level Sword Dancer Domain feature

As a bonus action you enter a deadly dance of sword work, you gain the following bonuses for 1 minute. 

  • You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1).
  • You can use Dexterity instead of Strength for your longsword. 
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Wisdom modifier (minimum of +1).
  • The bound sword’s damage counts as magical and you can use it as a spellcasting focus.

You can not enter Dance of The Dark Maiden if you’re wearing medium, heavy armor, shield or use any other weapon than your soul bound longsword.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Spellsong

2nd-level Sword Dancer  Domain feature

You can use your Channel Divinity to weave a spell through the power of your voice alone.

You can cast a cleric spell of 6th level or lower without expending a spell slot by using your Channel Divinity. The spell can be one that you do not have prepared, but it must be of a level for which you have spell slots. This spell does not require its somatic or material component if it gold cost its lover than 50 times your Cleric level and its not consumed by the spell. The new verbal component of the spell comes in the for of a prayer.

While in this state of praying you are as the same state of concentrating on a spell, and if you lose your concentration the Channel Divinity is lost. (You can consent on a spell and your Channel Divinity at the same time)

 If the DM don't think the prayer suffice he can choose to make the character cast an other spell that better suffice the prayer.

Extra Attack

6th-level Sword Dancing Domain feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Divine Strike

8th-level Sword Dancing Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.

Moonnsong

17th-level Sword Dancer Domain feature

This magic was provided by Eilistraee to her followers, to help them travel to lands far away. The priestesses sang a sweet melody reminiscent of the sound of the wind, summoning a soft curtain of moonlight. As the priestesses did that, they could hear the songs of distant lands, joyful melodies that each place and the people that lived there sung when lit by the moon. Once the song of the place chosen as destination, or of its people, was heard, the priestess needed to follow it and be transported there along beams of moonlight.

As an action, you present your holy symbol and begin singing a soft melody and call forth rays of moonlight. You and up to 8 willing creatures of your choosing travel along these beams of moonlight to any place you have previously been as if using the teleport spell. You can use this feature once per short rest.

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