Warlock
Base Class: Warlock

You have made a pact with a powerful spirit responsible for maintaining the balance between life and death and guiding souls to the after life. Such beings may form a pact with a mortal to correct events that may upset the balance between life and death, or in exchange hunting down targets that have cheated death.

Expanded Spell List

The reaper let’s you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st level - inflict wounds, ceremony

2nd level - phantasmal force, spiritual weapon

3rd level - spirit guardians, speak with dead

4th level - death ward, phantasmal killer

5th level - contagion, anti life shell

Soul Shroud

When you choose this patron at 1st level, you can empower yourself using a slain creature’s soul before sending it to your patron for processing. As a reaction when a creature you can see takes damage that leaves it with a number of hit points less then your warlock level, you can tear out its soul, killing it. If a creature doesn’t have a soul, you can instead tear out the energy animating it. You then become enshrouded in necrotic magic for 1 minute, gaining the following benefits.

  • You gain temporary hit points equal to 1d10 + your charisma modifier.
  • You gain a flying speed of 30ft.
  • As a reaction when a creature within 60ft of you takes damage leaving it with a number of hit points less than your warlock level, you can tear out its soul, killing it. If you do you gain temporary hit points equal to your charisma modifier.

You can use this feature a number of times equal to your proficiency bonus. You regain all uses when you finish a long rest.

List of the Condemned

Starting at 6th level, your patron entrusts you with The List, a ledger of targets detailing every creature that has cheated death. Whenever you deal damage to a creature, you can check if it’s on The List. You can also check to see if a creature you can see is on The List as a bonus action. Undead and creatures that have been brought back to life with magic are always on The List. Otherwise roll a d6. On a 5 or 6, the creature is on The List.

You have advantage on charisma checks to influence creatures on The List. The first time on your turn you deal damage to a creature on The List, you deal additional damage to that creature equal to your proficiency bonus.

Death’s Fellowship

At 10th level, death allows you to pass unnoticed so you may continue your work. You are considered proficient in death saving throws, and have resistance to necrotic damage. When your soul shroud is active, you are instead immune to necrotic damage.

The Call

Starting at 14th level, your patron graces you with its presence when you begin collecting souls. When you kill a creature using soul shroud, you can force each enemy you can see within 30ft of you to make a wisdom saving throw. Creatures on the list have disadvantage on this saving throw. On a failed save, the creature is marked for death. At the start of your next turn, all creatures marked for death that are within line of sight of you take 6d8 necrotic damage and are no longer marked for death. Undead creatures or creatures immune to necrotic take radiant damage instead.

Once you use this ability, it cannot be used again until you finish a long rest.

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