Base Class: Paladin
Tenets of The Raven
Though the exact words and structures of the Oath of The Raven vary, paladins of this oath share these tenets.
Defend the living. Those who are living deserve to live, unless they are of old age. However, they, too, deserve to live until the end.
Keep the dead. Those who pervert the natural way of life do not deserve to live, should be treated with extreme prejudice, and should be dealt with accordingly.
Death is for the dying. Though grief is natural and important, your first duty is to the dying, and easing their path to the World Beyond.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Destroy Undead. As an action on your turn, you can choose to destroy those who would defile the natural order of life. Each undead creature within 15 feet of you must make a Wisdom save against your spell modifier. If the undead creature has a Challenge Rating 1/4 or lower and fails the saving throw, it is destroyed. If it is above a Challenge Rating 1/4 or succeeds on the saving throw, it is not destroyed but is frightened of you for 1 minute. The Challenge Rating changes to 1/2 at 5th level, 1 at 10th level, and 2 at 15th level.
Shelter the Living. As a bonus action, you present your holy symbol and ward nearby allies against death. Choose a number of creatures equal to your Intelligence modifier within 30 feet of you. Each chosen creature gains 10 temporary hit points. You cannot use this feature on an undead or construct.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Raven Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Raven's Talon
At 7th level, the Raven Queen has granted you immense power. As a bonus action, you can target one creature, causing a raven's talon to wrap around their neck. This talon causes them to take 1d8 radiant damage. As a bonus action on following turns, you may target the same creature for 1d8 radiant damage. This effect lasts for one minute or until you dispel it as a bonus action.
Raven Knight
At 15th level, you have become a knight to the Raven Queens realm, your form changes to that of an angel of death. As an action, you transform into this form, granting you the following benefits for 1 minute:
- Your armor class increases by 2.
- On a hit with a melee weapon, you deal an additional 1d8 radiant.
- Black raven wings sprout from your back, granting you a 30 ft fly speed
Once you use this feature, you can't use it again until you finish a long rest.
The Raven Queens Champion
At 20th level, a shadowy form envelops your body in a form of a black cape with the symbol of the Raven Queen, raven feathers forming an armored guard over the shoulders and feather bracers on the forearms. For 1 minute, you gain the following benefits:
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You gain resistance to Necrotic and Radiant Damage.
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Your AC goes up by +1.
- You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
Once you use this feature, you can’t use it again until you finish a long rest.
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